Some even compared it to the high bar set by Crysis, though I disagree with this comparison. Graphics: Even with its mediocre reception, many have argued that Killzone 2 and 3 were some of the best looking video games of the current generation, at least on consoles. This started bringing the franchise back from obscurity, and Shadow Fall will hopefully become a break out hit. Fortunately, Sony’s handheld system, the PS Vita, recently added “Killzone: Mercenary” to its library, a game that actually was well received. Guerrilla Games tried a few unique things to try and stand out from the crowded “military shooter” genre, but in my opinion, those unique features weren’t enough to elevate the series above some of its shortcomings. Killzone 2 and 3 looked and played lot better, appearing on the much more powerful PlayStation 3, but developer Guerrilla Games couldn’t quite convince everyone that the sluggish controls were on purpose, or more importantly, more fun than games like Call of Duty. Shoddy controls and frame rates did not impress very many people back then. The first Killzone was hyped as a “Halo killer” back on the PlayStation 2, a boast it fell way, way short of. This may be unexpected, as KZ: SF is the sixth game in a series that hasn’t really done very well. Sony might not have as many exclusives at launch, but Killzone Shadow Fall is really all they need. This is strange because the current generation recognizes the Xbox 360 as more of a “shooter” console than the PS3 – but that’s about to change in a big way. When that line up is compared, it does seem like the Xbox One has more exclusives, covering several different genres, but the shooter genre is not represented. With both Sony and Microsoft releasing next-gen consoles within weeks of each other, hardware specs often get argued about more than the launch line up of games. Killzone Shadow Fall isn’t getting enough hype. Killzone Shadow Fall Single-Player Review (PS4)
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